Inquiry

This is the category to apply to your Inquiry posts.

Inquiry Post 4: Solutions

In the article by Paterson et al. (2021) I learned about and explored how gambling technologies can also be used to reduce harm, but only if users are equipped with the right digital literacy skills and tools.  The review discussed how information and communication technologies (ICTs), such as websites, mobile apps, and online platforms, have…

Inquiry Post 3: Ethical, legal, and responsibility considerations

For my next inquiry post, I want to discuss ethical and legal considerations and responsibilities in online gambling. The TED Talk by James Kosta raises questions about responsibility in the online gambling industry, particularly in relation to ethics and regulation. As online gambling continues to expand, it becomes important to examine both individual behavior and…

Inquiry Post 2: How online gambling environments influence user well-being

The rapid expansion of online gambling raises important questions about digital wellbeing, a theme in the B.C Post Secondary Digital Literacy Framework. For this post, I wanted to explore how technological gambling environments influence user behaviour and potentially increase harm. I explored a research article by McCormack and Griffiths (2012) about Motivating and inhibiting factors…

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Understanding the Harms of Online Gambling Through Digital Literacy: Project Overview and Inquiry Process

Online gambling has become increasingly accessible through mobile apps, online casinos and sports betting platforms. These platforms are often marketed as forms of entertainment, making it difficult to understand concerns of addiction, misinformation, and digital safety. For our inquiry project, we will explore the question: How can digital literacy help people better understand and avoid…