Final Inquiry Post
For our final inquiry post, we have created a slideshow recording discussing our findings on how digital literacy can help lessen the harms of online gambling.
Reference List
- James kosta. TEDxTalks (2013). Responsibility in the online gambling industry. YouTube. https://www.youtube.com/watch?v=pN2dxeun_J8&t=1s
- McCormack, A., & Griffiths, M. D. (2012). Motivating and inhibiting factors in online gambling behaviour: A grounded theory study. International journal of mental health and addiction, 10(1), 39-53.
- Paterson, M., Whitty, M., & Boyer, C. (2021). An overview of digital and online strategies to reduce gambling harm. Health Promotion Journal of Australia, 32(2), 248-257.
- LearningStorm Education Society. Inquiry tools. https://learningstorm.org/inquiry-tools/
- Government of British Columbia. B.C post secondary digital literacy framework. https://www2.gov.bc.ca/assets/gov/education/post-secondary-education/institution-resources-administration/digital-learning-strategy/bc_post-secondary_digital_literacy_framework.pdf
- American Psychological Association. (2023, July 1). How gambling affects the brain and who is most vulnerable to addiction. Monitor on Psychology. https://www.apa.org/monitor/2023/07/how-gambling-affects-the-brain
- Centre for Addiction and Mental Health. (2024, June 5). Submission to the Standing Senate Committee on Transport and Communications: Bill S-269, An Act respecting a national framework on advertising for sports betting. https://www.camh.ca/-/media/driving-change-files/public-policy/camh-submission-to-trcm-june-2024-pdf.pdf
- World Health Organization. (2024, December 2). Gambling. https://www.who.int/news-room/fact-sheets/detail/gambling
- World Health Organization. (2020). Excessive screen use and gaming considerations during COVID-19. https://www.emro.who.int/mnh/news/excessive-screen-use-and-gaming-considerations-during-covid19.html
- Australian Institute of Family Studies. (2025, February 20). Consumer perspectives on online betting. https://aifs.gov.au/all-research/research-snapshots/consumer-perspectives-online-betting
- Canadian Centre on Substance Use and Addiction. (2024). Gambling availability and advertising in Canada: A call to action. https://www.ccsa.ca/sites/default/files/2024-06/Gambling-Availability-and-Advertising-in-Canada-en.pdf
- American Psychological Association. (2023, July 1). How gambling affects the brain and who is most vulnerable to addiction. https://www.apa.org/monitor/2023/07/how-gambling-affects-the-brain
- Charnock, T., Drummond, A., Hall, L. C., et al. (2024). The associations between autistic characteristics and microtransaction spending. Scientific Reports, 14, 14068. https://www.nature.com/articles/s41598-024-64812-z
- McGee, D. (2020). On the normalisation of online sports gambling among young adult men in the UK. Health Promotion International. https://pubmed.ncbi.nlm.nih.gov/32546295/
- National Council on Problem Gambling. (2024). National Survey on Gambling Attitudes and Gambling Experiences 3.0 (NGAGE 3.0). https://www.ncpgambling.org/training/ngage-survey/ngage-3/
- Ipsos MORI. (2020). The effect of gambling marketing and advertising on children, young people and vulnerable adults: Final report. https://www.ipsos.com/sites/default/files/ct/publication/documents/2020-03/gambling-marketing-advertising-effect-young-people-final-report.pdf
- Lakew, N., Jonsson, J., & Lindner, P. (2024). Probing the role of digital payment solutions in gambling behavior: Preliminary results from an exploratory focus group session with problem gamblers. JMIR Human Factors, 11, e54951. https://humanfactors.jmir.org/2024/1/e54951
- Packer, J., Croker, H., Goddings, A.-L., Boyland, E. J., Stansfield, C., Russell, S. J., & Viner, R. M. (2022). Advertising and young people’s critical reasoning abilities: Systematic review and meta-analysis. Pediatrics, 150(6), e2022057780. https://doi.org/10.1542/peds.2022-057780
- YMCA of Greater Toronto Youth Gambling Awareness Program. (2020). Gambling & media. https://www.ymcagta.org/files/PDFs/Youth%20Gambling%20Awareness%20Program/Gambling%20%20Media%20Article%20%20May%202020%201.pdf